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Searched refs:pointIdx (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h411 for (uint pointIdx = 0; pointIdx < pointLightCount; ++pointIdx) { in CalculateLighting() local
412 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLighting()
502 for (uint pointIdx = 0; pointIdx < pointLightCount; ++pointIdx) { in CalculateLighting() local
503 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLighting()
647 for (uint pointIdx = 0; pointIdx < pointLightCount; ++pointIdx) { in CalculateLighting() local
648 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLighting()
770 for (uint pointIdx = 0; pointIdx < pointLightCount; ++pointIdx) { in CalculateLighting() local
771 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLighting()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h164 for (uint pointIdx = 0; pointIdx < pointLightCount; ++pointIdx) { in CalculateLightingInplace() local
165 const uint currLightIdx = pointLightBeginIndex + pointIdx; in CalculateLightingInplace()