Searched refs:pointToLight (Results 1 – 4 of 4) sorted by relevance
374 const float dist = length(pointToLight); in CalculateLighting()375 const vec3 L = pointToLight / dist; in CalculateLighting()415 const float dist = length(pointToLight); in CalculateLighting()416 const vec3 L = pointToLight / dist; in CalculateLighting()466 const float dist = length(pointToLight); in CalculateLighting()467 const vec3 L = pointToLight / dist; in CalculateLighting()507 const vec3 L = pointToLight / dist; in CalculateLighting()612 const vec3 L = pointToLight / dist; in CalculateLighting()652 const vec3 L = pointToLight / dist; in CalculateLighting()735 const vec3 L = pointToLight / dist; in CalculateLighting()[all …]
127 const vec3 pointToLight = uLightData.lights[currLightIdx].pos.xyz - sd.pos.xyz; in CalculateLightingInplace() local128 const float dist = length(pointToLight); in CalculateLightingInplace()129 const vec3 L = pointToLight / dist; in CalculateLightingInplace()171 const vec3 pointToLight = uLightData.lights[currLightIdx].pos.xyz - sd.pos.xyz; in CalculateLightingInplace() local172 const float dist = length(pointToLight); in CalculateLightingInplace()176 const vec3 L = pointToLight / dist; in CalculateLightingInplace()
204 const vec3 pointToLight = uLightData.lights[currLightIdx].pos.xyz - worldPos.xyz;205 const float dist = length(pointToLight);206 const vec3 L = pointToLight / dist;
171 const vec3 pointToLight = uLightData.lights[currLightIdx].pos.xyz - inPos.xyz;172 const float dist = length(pointToLight);173 const vec3 L = pointToLight / dist;