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Searched refs:pointToLight (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h374 const float dist = length(pointToLight); in CalculateLighting()
375 const vec3 L = pointToLight / dist; in CalculateLighting()
415 const float dist = length(pointToLight); in CalculateLighting()
416 const vec3 L = pointToLight / dist; in CalculateLighting()
466 const float dist = length(pointToLight); in CalculateLighting()
467 const vec3 L = pointToLight / dist; in CalculateLighting()
507 const vec3 L = pointToLight / dist; in CalculateLighting()
612 const vec3 L = pointToLight / dist; in CalculateLighting()
652 const vec3 L = pointToLight / dist; in CalculateLighting()
735 const vec3 L = pointToLight / dist; in CalculateLighting()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h127 const vec3 pointToLight = uLightData.lights[currLightIdx].pos.xyz - sd.pos.xyz; in CalculateLightingInplace() local
128 const float dist = length(pointToLight); in CalculateLightingInplace()
129 const vec3 L = pointToLight / dist; in CalculateLightingInplace()
171 const vec3 pointToLight = uLightData.lights[currLightIdx].pos.xyz - sd.pos.xyz; in CalculateLightingInplace() local
172 const float dist = length(pointToLight); in CalculateLightingInplace()
176 const vec3 L = pointToLight / dist; in CalculateLightingInplace()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fullscreen_deferred_shading.frag204 const vec3 pointToLight = uLightData.lights[currLightIdx].pos.xyz - worldPos.xyz;
205 const float dist = length(pointToLight);
206 const vec3 L = pointToLight / dist;
H A Dcore3d_dm_fw.frag171 const vec3 pointToLight = uLightData.lights[currLightIdx].pos.xyz - inPos.xyz;
172 const float dist = length(pointToLight);
173 const vec3 L = pointToLight / dist;