Searched refs:posDifference (Results 1 – 1 of 1) sorted by relevance
265 … const float posDifference = Math::Magnitude(boundingSpherePosition - boundingSphere_.center); in CalculateSceneBounds() local267 if ((Math::abs(radDifference) > granularity) || (posDifference > granularity)) { in CalculateSceneBounds()270 const int32_t posAmount = static_cast<int32_t>(ceil(posDifference / granularity)); in CalculateSceneBounds()