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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.cpp265 … const float posDifference = Math::Magnitude(boundingSpherePosition - boundingSphere_.center); in CalculateSceneBounds() local
267 if ((Math::abs(radDifference) > granularity) || (posDifference > granularity)) { in CalculateSceneBounds()
270 const int32_t posAmount = static_cast<int32_t>(ceil(posDifference / granularity)); in CalculateSceneBounds()