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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dcomponent_util_functions.h35 constexpr float powValue = 1.5f; in CORE3D_BEGIN_NAMESPACE() local
36 … range = BASE_NS::Math::sqrt(BASE_NS::Math::pow(lightIntensity + minLightIntensityAdd, powValue)); in CORE3D_BEGIN_NAMESPACE()