Searched refs:powValue (Results 1 – 1 of 1) sorted by relevance
35 constexpr float powValue = 1.5f; in CORE3D_BEGIN_NAMESPACE() local36 … range = BASE_NS::Math::sqrt(BASE_NS::Math::pow(lightIntensity + minLightIntensityAdd, powValue)); in CORE3D_BEGIN_NAMESPACE()