Searched refs:precision_ (Results 1 – 1 of 1) sorted by relevance
55 precision_ = precision; in SetShaderPrecisionFormatPrecision()70 return precision_; in GetShaderPrecisionFormatPrecision()72 explicit WebGLShaderPrecisionFormat() : rangeMin_(0), rangeMax_(0), precision_(0) {}; in WebGLShaderPrecisionFormat()75 rangeMin_(0), rangeMax_(0), precision_(0) {}; in WebGLShaderPrecisionFormat()81 int precision_; variable