Searched refs:processTime (Results 1 – 6 of 6) sorted by relevance
336 int64_t processTime = nowUs + delayUs; in InsertJob() local338 … while (jobQueue_.find(processTime) != jobQueue_.end()) { // To prevent dropping job unexpectedly in InsertJob()340 processTime++; in InsertJob()342 jobQueue_[processTime] = std::move(job); in InsertJob()344 … while (msgQueue_.find(processTime) != msgQueue_.end()) { // To prevent dropping job unexpectedly in InsertJob()346 processTime++; in InsertJob()348 msgQueue_[processTime] = std::move(job); in InsertJob()352 if (processTime <= topProcessUs_ || topProcessUs_ == -1) { in InsertJob()357 return processTime; in InsertJob()
87 processToPauseCost = vr.pauseStartTime - vr.processTime; in ReportPauseVideoEvent()113 if (vr.processTime == 0) { in ReportResumeVideoEvent()116 vr.processTime = SteadyClock::GetTimestampMilli(); in ReportResumeVideoEvent()148 completeTime = SteadyClock::GetTimestampMilli() - vr.processTime; in ReportCompleteVideoEvent()
186 uint32_t processTime = static_cast<uint32_t>( in StartSuspendLock() local188 normalTimeId_ = DpsTimer::GetInstance().StartTimer([&]() {OnTimerOut();}, processTime); in StartSuspendLock()189 DPSProwerManager::GetInstance().SetAutoSuspend(false, processTime + DELAY_TIME); in StartSuspendLock()191 static_cast<int32_t>(normalTimeId_), processTime); in StartSuspendLock()
272 (contextArray[index].snapshotTime == 0 || contextArray[index].processTime == 0)) { in GetWriteContext()297 if (contextArray[index].snapshotTime > 0 && contextArray[index].processTime == 0) { in WriteContext()320 contextArray[index].processTime.store(0, std::memory_order_relaxed); in WriteContext()404 context->processTime.store(ts, std::memory_order_release); in ProcessStackBuffer()
41 uint64_t processTime = 0; member
47 std::atomic<uint64_t> processTime {0}; // end of unwind and unique stack