Searched refs:progressPercent_ (Results 1 – 3 of 3) sorted by relevance
618 progressPercent_ = progress / DOWNLOAD_FULL_PERCENT; in SetProgress()619 progressWidth_ = buttonSize_.Width() * progressPercent_; in SetProgress()665 …auto animation = AceType::MakeRefPtr<CurveAnimation<double>>(progressPercent_, previousValue_, Cur… in UpdateProgressAnimation()672 renderButton->progressPercent_ = value; in UpdateProgressAnimation()674 … renderButton->buttonSize_.Width() * renderButton->progressPercent_ / DOWNLOAD_FULL_PERCENT; in UpdateProgressAnimation()675 if (GreatOrEqual(renderButton->progressPercent_, DOWNLOAD_FULL_PERCENT)) { in UpdateProgressAnimation()
167 double progressPercent_ = 0.0; variable
484 PROGRESS_START_ANGLE * RADIAN_TO_DEGREE, 360 * progressPercent_, false, paint); in DrawCircleProgress()497 PROGRESS_START_ANGLE * RADIAN_TO_DEGREE, 360 * progressPercent_); in DrawCircleProgress()