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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_sampling_common.h347 const vec4 projPosPrev = uCameras[cameraIdx].viewProjPrevFrame * vec4(prevPos.xyz, 1.0); in GetFinalCalculatedVelocity() local
350 const vec2 oldUvPos = (projPosPrev.xy / projPosPrev.w) * 0.5 + 0.5; in GetFinalCalculatedVelocity()
361 const vec4 projPosPrev = uCameras[cameraIdx].viewProjPrevFrame * vec4(prevPos.xyz, 1.0); in GetFinalCalculatedVelocity() local
364 const vec2 oldUvPos = (projPosPrev.xy / projPosPrev.w) * 0.5 + 0.5; in GetFinalCalculatedVelocity()