/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | postprocess_effect_impl.cpp | 122 propHandler_.Reset(); 201 propHandler_.Reset(); 234 propHandler_.Reset(); 263 propHandler_.Reset(); 298 propHandler_.Reset(); 333 propHandler_.Reset(); 363 propHandler_.Reset(); 398 propHandler_.Reset(); 431 propHandler_.Reset(); 466 propHandler_.Reset(); in Bind() [all …]
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H A D | light_impl.cpp | 93 propHandler_, META_ACCESS_PROPERTY(Color), meta, LIGHT_COLOR, slots); in META_IMPLEMENT_INTERFACE_PROPERTY() 94 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(Intensity), meta, LIGHT_INTENSITY); in META_IMPLEMENT_INTERFACE_PROPERTY() 95 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(NearPlane), meta, LIGHT_NEARPLANE); in META_IMPLEMENT_INTERFACE_PROPERTY() 96 … BindChanges<bool>(propHandler_, META_ACCESS_PROPERTY(ShadowEnabled), meta, LIGHT_SHADOWENABLED); in META_IMPLEMENT_INTERFACE_PROPERTY() 97 …BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(ShadowStrength), meta, LIGHT_SHADOWSTRENGTH); in META_IMPLEMENT_INTERFACE_PROPERTY() 98 …BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(ShadowDepthBias), meta, LIGHT_SHADOWDEPTHBIA… in META_IMPLEMENT_INTERFACE_PROPERTY() 100 …BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(SpotInnerAngle), meta, LIGHT_SPOTINNERANGLE); in META_IMPLEMENT_INTERFACE_PROPERTY() 101 …BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(SpotOuterAngle), meta, LIGHT_SPOTOUTERANGLE); in META_IMPLEMENT_INTERFACE_PROPERTY() 102 BindChanges<uint8_t>(propHandler_, META_ACCESS_PROPERTY(Type), meta, LIGHT_TYPE); in META_IMPLEMENT_INTERFACE_PROPERTY() 104 propHandler_, META_ACCESS_PROPERTY(AdditionalFactor), meta, LIGHT_ADDITIONALFACTOR); in META_IMPLEMENT_INTERFACE_PROPERTY() [all …]
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H A D | env_impl.cpp | 91 propHandler_, META_ACCESS_PROPERTY(Background), meta, ENV_BG); in CompleteInitialization() 92 … BindChanges<Math::Vec4>(propHandler_, META_ACCESS_PROPERTY(IndirectDiffuseFactor), meta, ENV_DF); in CompleteInitialization() 93 … BindChanges<Math::Vec4>(propHandler_, META_ACCESS_PROPERTY(IndirectSpecularFactor), meta, ENV_SF); in CompleteInitialization() 94 BindChanges<Math::Vec4>(propHandler_, META_ACCESS_PROPERTY(EnvMapFactor), meta, ENV_MF); in CompleteInitialization() 97 propHandler_, META_ACCESS_PROPERTY(RadianceImage), meta, ENV_CH); in CompleteInitialization() 100 propHandler_, META_ACCESS_PROPERTY(EnvironmentImage), meta, ENV_MH); in CompleteInitialization() 102 … BindChanges<uint32_t>(propHandler_, META_ACCESS_PROPERTY(RadianceCubemapMipCount), meta, ENV_CMC); in CompleteInitialization() 103 … BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(EnvironmentMapLodLevel), meta, ENV_MLL); in CompleteInitialization() 104 … BindChanges<Math::Quat>(propHandler_, META_ACCESS_PROPERTY(EnvironmentRotation), meta, ENV_ER); in CompleteInitialization() 105 … BindChanges<Math::Vec4>(propHandler_, META_ACCESS_PROPERTY(AdditionalFactor), meta, ENV_AF); in CompleteInitialization() [all …]
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H A D | camera_impl.cpp | 110 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(FoV), meta, CAMERA_FOV); in CompleteInitialization() 111 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(AspectRatio), meta, CAMERA_ASPECT); in CompleteInitialization() 112 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(NearPlane), meta, CAMERA_ZNEAR); in CompleteInitialization() 113 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(FarPlane), meta, CAMERA_ZFAR); in CompleteInitialization() 114 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(XMagnification), meta, CAMERA_XMAG); in CompleteInitialization() 115 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(YMagnification), meta, CAMERA_YMAG); in CompleteInitialization() 116 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(XOffset), meta, CAMERA_XOFFSET); in CompleteInitialization() 117 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(YOffset), meta, CAMERA_YOFFSET); in CompleteInitialization() 119 BindChanges<uint8_t>(propHandler_, META_ACCESS_PROPERTY(Culling), meta, CAMERA_CULLING); in CompleteInitialization() 126 propHandler_, META_ACCESS_PROPERTY(ClearColor), meta, CAMERA_CLEARCOLORVALUE); in CompleteInitialization() [all …]
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H A D | render_configuration_impl.cpp | 63 propHandler_.Reset(); in Connect() 64 propHandler_.SetSceneHolder(sh); in Connect() 68 … propHandler_, META_ACCESS_PROPERTY(Environment), meta, "RenderConfigurationComponent.environment", in Connect() 75 return propHandler_.GetBoundProperties(); in ListBoundProperties() 80 PropertyHandlerArrayHolder propHandler_ {}; member in __anon4cb19a770110::RenderConfigurationImpl
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H A D | anim_impl.cpp | 284 BindChanges(propHandler_, Name(), meta, "Name"); in CompleteInitialization() 295 …propHandler_.NewHandler(nullptr, nullptr).Subscribe(animationSpeed_, [this]() { UpdateTotalDuratio… in CompleteInitialization() 298 propHandler_.NewHandler(nullptr, nullptr).Subscribe(animationRepeatCount_, [this]() { in CompleteInitialization() 303 propHandler_.NewHandler(nullptr, nullptr).Subscribe(animationOrigDuration_, [this]() { in CompleteInitialization() 308 …propHandler_.NewHandler(nullptr, nullptr).Subscribe(animationStateTime_, [this]() { UpdateProgress… in CompleteInitialization() 310 propHandler_.NewHandler(nullptr, nullptr).Subscribe(Enabled(), [this] { in CompleteInitialization() 333 propHandler_.NewHandler(nullptr, nullptr) in CompleteInitialization() 338 propHandler_.NewHandler(nullptr, nullptr) in CompleteInitialization() 404 BindPropChanges<float, float>(propHandler_, speed->SpeedFactor(), animationSpeed_); in AttachModifier() 412 propHandler_.EraseHandler(animationRepeatCount_, loop->LoopCount()); in DetachModifier() [all …]
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H A D | material_impl.cpp | 950 propHandler_.Reset(); in UpdateInputs() 1186 …propHandler_.NewHandler(nullptr, nullptr).Subscribe(META_ACCESS_PROPERTY(Type), [this]() { OnTypeC… in CompleteInitialization() 1188 BindChanges(propHandler_, META_ACCESS_PROPERTY(Type), meta, "MaterialComponent.type"); in CompleteInitialization() 1192 propHandler_.NewHandler(nullptr, nullptr).Subscribe(DepthShader(), [this]() { in CompleteInitialization() 1198 propHandler_.NewHandler(nullptr, nullptr).Subscribe(MaterialShader(), [this]() { in CompleteInitialization() 1205 propHandler_.NewHandler(nullptr, nullptr).Subscribe(DepthShaderState(), [this]() { in CompleteInitialization() 1210 propHandler_.NewHandler(nullptr, nullptr).Subscribe(MaterialShaderState(), [this]() { in CompleteInitialization() 1217 …propHandler_.MarkRelated(DepthShader(), meta->GetPropertyByName("MaterialComponent.depthShader.sha… in CompleteInitialization() 1218 propHandler_.MarkRelated( in CompleteInitialization() 1220 propHandler_.MarkRelated( in CompleteInitialization() [all …]
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H A D | postprocess_impl.cpp | 202 propHandler_.Reset(); in SetEntity() 204 propHandler_.SetUseEcsDefaults(preferEcsValues); in SetEntity() 258 return propHandler_.GetBoundProperties(); in ListBoundProperties() 264 PropertyHandlerArrayHolder propHandler_ {}; member in __anon9c5c9b250110::PostProcessImpl
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H A D | node_impl.cpp | 647 propHandler_.Reset(); in CompleteInitialization() 648 propHandler_.SetSceneHolder(SceneHolder()); in CompleteInitialization() 651 propHandler_.SetUseEcsDefaults(!ownsEntity_); in CompleteInitialization() 653 …BindChanges<BASE_NS::Math::Quat>(propHandler_, META_ACCESS_PROPERTY(Rotation), meta, TRANSFORM_ROT… in CompleteInitialization() 654 …BindChanges<BASE_NS::Math::Vec3>(propHandler_, META_ACCESS_PROPERTY(Position), meta, TRANSFORM_POS… in CompleteInitialization() 655 …BindChanges<BASE_NS::Math::Vec3>(propHandler_, META_ACCESS_PROPERTY(Scale), meta, TRANSFORM_SCALE); in CompleteInitialization() 656 BindChanges<bool>(propHandler_, META_ACCESS_PROPERTY(Visible), meta, NODE_ENABLED); in CompleteInitialization() 657 BindChanges<uint64_t>(propHandler_, META_ACCESS_PROPERTY(LayerMask), meta, LAYER_MASK); in CompleteInitialization() 660 propHandler_.SetUseEcsDefaults(true); in CompleteInitialization() 662 …BindChanges<BASE_NS::Math::Mat4X4>(propHandler_, META_ACCESS_PROPERTY(LocalMatrix), meta, LMATRIX_… in CompleteInitialization() [all …]
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H A D | mesh_impl.cpp | 110 BindChanges(propHandler_, META_ACCESS_PROPERTY(AABBMin), meta, MESH_AABBMIN); in CompleteInitialization() 111 BindChanges(propHandler_, META_ACCESS_PROPERTY(AABBMax), meta, MESH_AABBMAX); in CompleteInitialization()
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H A D | node_impl.h | 352 PropertyHandlerArrayHolder propHandler_ {};
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