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Searched refs:propHandler_ (Results 1 – 11 of 11) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dpostprocess_effect_impl.cpp122 propHandler_.Reset();
201 propHandler_.Reset();
234 propHandler_.Reset();
263 propHandler_.Reset();
298 propHandler_.Reset();
333 propHandler_.Reset();
363 propHandler_.Reset();
398 propHandler_.Reset();
431 propHandler_.Reset();
466 propHandler_.Reset(); in Bind()
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H A Dlight_impl.cpp93 propHandler_, META_ACCESS_PROPERTY(Color), meta, LIGHT_COLOR, slots); in META_IMPLEMENT_INTERFACE_PROPERTY()
94 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(Intensity), meta, LIGHT_INTENSITY); in META_IMPLEMENT_INTERFACE_PROPERTY()
95 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(NearPlane), meta, LIGHT_NEARPLANE); in META_IMPLEMENT_INTERFACE_PROPERTY()
96 … BindChanges<bool>(propHandler_, META_ACCESS_PROPERTY(ShadowEnabled), meta, LIGHT_SHADOWENABLED); in META_IMPLEMENT_INTERFACE_PROPERTY()
97 …BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(ShadowStrength), meta, LIGHT_SHADOWSTRENGTH); in META_IMPLEMENT_INTERFACE_PROPERTY()
98 …BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(ShadowDepthBias), meta, LIGHT_SHADOWDEPTHBIA… in META_IMPLEMENT_INTERFACE_PROPERTY()
100 …BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(SpotInnerAngle), meta, LIGHT_SPOTINNERANGLE); in META_IMPLEMENT_INTERFACE_PROPERTY()
101 …BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(SpotOuterAngle), meta, LIGHT_SPOTOUTERANGLE); in META_IMPLEMENT_INTERFACE_PROPERTY()
102 BindChanges<uint8_t>(propHandler_, META_ACCESS_PROPERTY(Type), meta, LIGHT_TYPE); in META_IMPLEMENT_INTERFACE_PROPERTY()
104 propHandler_, META_ACCESS_PROPERTY(AdditionalFactor), meta, LIGHT_ADDITIONALFACTOR); in META_IMPLEMENT_INTERFACE_PROPERTY()
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H A Denv_impl.cpp91 propHandler_, META_ACCESS_PROPERTY(Background), meta, ENV_BG); in CompleteInitialization()
92 … BindChanges<Math::Vec4>(propHandler_, META_ACCESS_PROPERTY(IndirectDiffuseFactor), meta, ENV_DF); in CompleteInitialization()
93 … BindChanges<Math::Vec4>(propHandler_, META_ACCESS_PROPERTY(IndirectSpecularFactor), meta, ENV_SF); in CompleteInitialization()
94 BindChanges<Math::Vec4>(propHandler_, META_ACCESS_PROPERTY(EnvMapFactor), meta, ENV_MF); in CompleteInitialization()
97 propHandler_, META_ACCESS_PROPERTY(RadianceImage), meta, ENV_CH); in CompleteInitialization()
100 propHandler_, META_ACCESS_PROPERTY(EnvironmentImage), meta, ENV_MH); in CompleteInitialization()
102 … BindChanges<uint32_t>(propHandler_, META_ACCESS_PROPERTY(RadianceCubemapMipCount), meta, ENV_CMC); in CompleteInitialization()
103 … BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(EnvironmentMapLodLevel), meta, ENV_MLL); in CompleteInitialization()
104 … BindChanges<Math::Quat>(propHandler_, META_ACCESS_PROPERTY(EnvironmentRotation), meta, ENV_ER); in CompleteInitialization()
105 … BindChanges<Math::Vec4>(propHandler_, META_ACCESS_PROPERTY(AdditionalFactor), meta, ENV_AF); in CompleteInitialization()
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H A Dcamera_impl.cpp110 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(FoV), meta, CAMERA_FOV); in CompleteInitialization()
111 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(AspectRatio), meta, CAMERA_ASPECT); in CompleteInitialization()
112 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(NearPlane), meta, CAMERA_ZNEAR); in CompleteInitialization()
113 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(FarPlane), meta, CAMERA_ZFAR); in CompleteInitialization()
114 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(XMagnification), meta, CAMERA_XMAG); in CompleteInitialization()
115 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(YMagnification), meta, CAMERA_YMAG); in CompleteInitialization()
116 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(XOffset), meta, CAMERA_XOFFSET); in CompleteInitialization()
117 BindChanges<float>(propHandler_, META_ACCESS_PROPERTY(YOffset), meta, CAMERA_YOFFSET); in CompleteInitialization()
119 BindChanges<uint8_t>(propHandler_, META_ACCESS_PROPERTY(Culling), meta, CAMERA_CULLING); in CompleteInitialization()
126 propHandler_, META_ACCESS_PROPERTY(ClearColor), meta, CAMERA_CLEARCOLORVALUE); in CompleteInitialization()
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H A Drender_configuration_impl.cpp63 propHandler_.Reset(); in Connect()
64 propHandler_.SetSceneHolder(sh); in Connect()
68propHandler_, META_ACCESS_PROPERTY(Environment), meta, "RenderConfigurationComponent.environment", in Connect()
75 return propHandler_.GetBoundProperties(); in ListBoundProperties()
80 PropertyHandlerArrayHolder propHandler_ {}; member in __anon4cb19a770110::RenderConfigurationImpl
H A Danim_impl.cpp284 BindChanges(propHandler_, Name(), meta, "Name"); in CompleteInitialization()
295propHandler_.NewHandler(nullptr, nullptr).Subscribe(animationSpeed_, [this]() { UpdateTotalDuratio… in CompleteInitialization()
298 propHandler_.NewHandler(nullptr, nullptr).Subscribe(animationRepeatCount_, [this]() { in CompleteInitialization()
303 propHandler_.NewHandler(nullptr, nullptr).Subscribe(animationOrigDuration_, [this]() { in CompleteInitialization()
308propHandler_.NewHandler(nullptr, nullptr).Subscribe(animationStateTime_, [this]() { UpdateProgress… in CompleteInitialization()
310 propHandler_.NewHandler(nullptr, nullptr).Subscribe(Enabled(), [this] { in CompleteInitialization()
333 propHandler_.NewHandler(nullptr, nullptr) in CompleteInitialization()
338 propHandler_.NewHandler(nullptr, nullptr) in CompleteInitialization()
404 BindPropChanges<float, float>(propHandler_, speed->SpeedFactor(), animationSpeed_); in AttachModifier()
412 propHandler_.EraseHandler(animationRepeatCount_, loop->LoopCount()); in DetachModifier()
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H A Dmaterial_impl.cpp950 propHandler_.Reset(); in UpdateInputs()
1186propHandler_.NewHandler(nullptr, nullptr).Subscribe(META_ACCESS_PROPERTY(Type), [this]() { OnTypeC… in CompleteInitialization()
1188 BindChanges(propHandler_, META_ACCESS_PROPERTY(Type), meta, "MaterialComponent.type"); in CompleteInitialization()
1192 propHandler_.NewHandler(nullptr, nullptr).Subscribe(DepthShader(), [this]() { in CompleteInitialization()
1198 propHandler_.NewHandler(nullptr, nullptr).Subscribe(MaterialShader(), [this]() { in CompleteInitialization()
1205 propHandler_.NewHandler(nullptr, nullptr).Subscribe(DepthShaderState(), [this]() { in CompleteInitialization()
1210 propHandler_.NewHandler(nullptr, nullptr).Subscribe(MaterialShaderState(), [this]() { in CompleteInitialization()
1217propHandler_.MarkRelated(DepthShader(), meta->GetPropertyByName("MaterialComponent.depthShader.sha… in CompleteInitialization()
1218 propHandler_.MarkRelated( in CompleteInitialization()
1220 propHandler_.MarkRelated( in CompleteInitialization()
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H A Dpostprocess_impl.cpp202 propHandler_.Reset(); in SetEntity()
204 propHandler_.SetUseEcsDefaults(preferEcsValues); in SetEntity()
258 return propHandler_.GetBoundProperties(); in ListBoundProperties()
264 PropertyHandlerArrayHolder propHandler_ {}; member in __anon9c5c9b250110::PostProcessImpl
H A Dnode_impl.cpp647 propHandler_.Reset(); in CompleteInitialization()
648 propHandler_.SetSceneHolder(SceneHolder()); in CompleteInitialization()
651 propHandler_.SetUseEcsDefaults(!ownsEntity_); in CompleteInitialization()
653 …BindChanges<BASE_NS::Math::Quat>(propHandler_, META_ACCESS_PROPERTY(Rotation), meta, TRANSFORM_ROT… in CompleteInitialization()
654 …BindChanges<BASE_NS::Math::Vec3>(propHandler_, META_ACCESS_PROPERTY(Position), meta, TRANSFORM_POS… in CompleteInitialization()
655 …BindChanges<BASE_NS::Math::Vec3>(propHandler_, META_ACCESS_PROPERTY(Scale), meta, TRANSFORM_SCALE); in CompleteInitialization()
656 BindChanges<bool>(propHandler_, META_ACCESS_PROPERTY(Visible), meta, NODE_ENABLED); in CompleteInitialization()
657 BindChanges<uint64_t>(propHandler_, META_ACCESS_PROPERTY(LayerMask), meta, LAYER_MASK); in CompleteInitialization()
660 propHandler_.SetUseEcsDefaults(true); in CompleteInitialization()
662 …BindChanges<BASE_NS::Math::Mat4X4>(propHandler_, META_ACCESS_PROPERTY(LocalMatrix), meta, LMATRIX_… in CompleteInitialization()
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H A Dmesh_impl.cpp110 BindChanges(propHandler_, META_ACCESS_PROPERTY(AABBMin), meta, MESH_AABBMIN); in CompleteInitialization()
111 BindChanges(propHandler_, META_ACCESS_PROPERTY(AABBMax), meta, MESH_AABBMAX); in CompleteInitialization()
H A Dnode_impl.h352 PropertyHandlerArrayHolder propHandler_ {};