Searched refs:rangeMax_ (Results 1 – 4 of 4) sorted by relevance
30 rangeMax_(MAX_PERCENT_VALUE), in UIAbstractProgress()74 if ((rangeMax_ == rangeMax) && (rangeMin_ == rangeMin)) { in SetRange()79 rangeMax_ = rangeMax; in SetRange()92 } else if (value > rangeMax_) { in SetValue()93 curValue_ = rangeMax_; in SetValue()99 ((curValue_ == rangeMin_) || (curValue_ == rangeMax_) || in SetValue()119 return (rangeMax_ < rangeMin_) ? 0 : (rangeMax_ - rangeMin_); in GetRangeSize()
267 …return static_cast<int32_t>(rangeMin_ + (static_cast<int64_t>(rangeMax_) - rangeMin_) * length / t… in CalculateCurrentValue()287 value = rangeMax_; in UpdateCurrentValue()294 value = rangeMax_; in UpdateCurrentValue()303 value = rangeMax_; in UpdateCurrentValue()314 value = rangeMax_; in UpdateCurrentValue()381 if (curValue_ == rangeMin_ || curValue_ == rangeMax_) { in OnRotateEvent()
50 rangeMax_ = rangeMax; in SetShaderPrecisionFormatRangeMax()65 return rangeMax_; in GetShaderPrecisionFormatRangeMax()72 explicit WebGLShaderPrecisionFormat() : rangeMin_(0), rangeMax_(0), precision_(0) {}; in WebGLShaderPrecisionFormat()75 rangeMin_(0), rangeMax_(0), precision_(0) {}; in WebGLShaderPrecisionFormat()80 int rangeMax_; variable
155 return rangeMax_; in GetRangeMax()326 int32_t rangeMax_; variable