Searched refs:rayDirY (Results 1 – 1 of 1) sorted by relevance
30 float CalculateLineIntegral(in FogLayer layer, in float rayDirY, in float rayOrigY) in CalculateLineIntegral() argument36 const float falloff = max(-127.0f, layer.fallOff * rayDirY); in CalculateLineIntegral()