Home
last modified time | relevance | path

Searched refs:rayDirY (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_fog_common.h30 float CalculateLineIntegral(in FogLayer layer, in float rayDirY, in float rayOrigY) in CalculateLineIntegral() argument
36 const float falloff = max(-127.0f, layer.fallOff * rayDirY); in CalculateLineIntegral()