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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_fog_common.h30 float CalculateLineIntegral(in FogLayer layer, in float rayDirY, in float rayOrigY) in CalculateLineIntegral() argument
34 const float exponent = max(-127.0f, layer.fallOff * (rayOrigY - layer.offset)); in CalculateLineIntegral()