Searched refs:reachHead_ (Results 1 – 4 of 4) sorted by relevance
101 reachHead_ = CheckReachHead(); in PerformLayout()102 if (reachHead_) { in PerformLayout()114 if (!lastReachHead_ && reachHead_) { in PerformLayout()132 lastReachHead_ = reachHead_; in PerformLayout()200 if (reachHead_ && reachTail_) { in UpdateScrollPosition()207 if (reachHead_) { in UpdateScrollPosition()222 if (reachHead_) { in UpdateScrollPosition()666 reachHead_ = false; in ClearLayout()880 if ((direction == AxisDirection::UP && reachHead_) || in IsAxisScrollable()886 if ((direction == AxisDirection::LEFT && reachHead_) || in IsAxisScrollable()[all …]
235 bool reachHead_ = false; variable
206 if (reachHead_ && HandleRefreshEffect(offset, source, currentOffset_)) { in UpdateScrollPosition()209 if (reachHead_ && reachTail_) { in UpdateScrollPosition()217 if (reachHead_) { in UpdateScrollPosition()225 reachHead_ = false; in UpdateScrollPosition()725 reachHead_ = true; in CalculateViewPort()1040 reachHead_ = false; in ClearLayout()1711 …(((AxisEvent::IsDirectionUp(direction) || AxisEvent::IsDirectionLeft(direction)) && !reachHead_) || in IsAxisScrollable()
232 bool reachHead_ = false; variable