Searched refs:readyPlaybackUrbs (Results 1 – 3 of 3) sorted by relevance
254 INIT_LIST_HEAD(&endpoint->readyPlaybackUrbs); in AudioUsbDeactivateUrbs()313 list_add_tail(&urbCtx->readyList, &endpoint->readyPlaybackUrbs); in AudioUsbEndpointStart()354 if (!list_empty(&endpoint->readyPlaybackUrbs)) { in AudioUsbQueuePendingOutputUrbs()355 … urbCtx = list_first_entry(&endpoint->readyPlaybackUrbs, struct AudioUsbUrbCtx, readyList); in AudioUsbQueuePendingOutputUrbs()510 list_add_tail(&urbCtx->readyList, &endpoint->readyPlaybackUrbs); in AudioUsbOutboundUrb()
234 INIT_LIST_HEAD(&ep->readyPlaybackUrbs); in AudioUsbEndpointInit()
58 struct list_head readyPlaybackUrbs; member