Searched refs:receiverPlaneDepthBias (Results 1 – 1 of 1) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_shadowing_common.h | 37 const vec2 texelSize, const vec2 receiverPlaneDepthBias) in GetPcfSample() argument 41 const float compZ = compareDepth + dot(uvOffset, receiverPlaneDepthBias); in GetPcfSample() 80 const vec2 receiverPlaneDepthBias = ComputeReceiverPlaneDepthBias(shadowDdx, shadowDdy); in CalcPcfShadow() local 83 const float fSamplingError = 2.0 * dot(vec2(1.0) * texelSize, abs(receiverPlaneDepthBias)); in CalcPcfShadow() 88 const vec2 receiverPlaneDepthBias = vec2(shadowFactor.y, shadowFactor.y); in CalcPcfShadow() local 110 … vw0 * GetPcfSample(shadow, baseUv, vec2(u0, v0), compareDepth, texelSize, receiverPlaneDepthBias); in CalcPcfShadow() 111 … vw0 * GetPcfSample(shadow, baseUv, vec2(u1, v0), compareDepth, texelSize, receiverPlaneDepthBias); in CalcPcfShadow() 112 … vw0 * GetPcfSample(shadow, baseUv, vec2(u2, v0), compareDepth, texelSize, receiverPlaneDepthBias); in CalcPcfShadow() 152 const vec2 receiverPlaneDepthBias = ComputeReceiverPlaneDepthBias(shadowDdx, shadowDdy); in CalcPcfShadowMed() local 155 const float fSamplingError = 2.0 * dot(vec2(1.0) * texelSize, abs(receiverPlaneDepthBias)); in CalcPcfShadowMed() [all …]
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