Searched refs:recorderBufferQueue_ (Results 1 – 2 of 2) sorted by relevance
2500 recorderBufferQueue_("videoBuffer", preCacheFrameCount), in MovingPhotoListener()2508 recorderBufferQueue_.SetActive(false); in ~MovingPhotoListener()2510 recorderBufferQueue_.Clear(); in ~MovingPhotoListener()2527 while (!recorderBufferQueue_.Empty()) { in ClearCache()2528 sptr<FrameRecord> popFrame = recorderBufferQueue_.Front(); in ClearCache()2536 recorderBufferQueue_.Pop(); in ClearCache()2560 if (recorderBufferQueue_.Full()) { in OnBufferArrival()2562 sptr<FrameRecord> popFrame = recorderBufferQueue_.Pop(); in OnBufferArrival()2583 recorderBufferQueue_.Push(frameRecord); in OnBufferArrival()2610 MEDIA_INFO_LOG("DrainOutImage enter %{public}zu", recorderBufferQueue_.Size()); in DrainOutImage()[all …]
180 BlockingQueue<sptr<FrameRecord>> recorderBufferQueue_; variable