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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp1065 std::vector<ShaderSpecializationConstant> reflectSpecializationConstants( in reflectSpecializationConstants() function
1247 auto specializationConstants = reflectSpecializationConstants(compiler, shaderStateFlags); in reflectSpvBinary()