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Searched refs:reflections (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dspirv_cross_helpers_gles.cpp29 …const array_view<const PushConstantReflection> reflections, const PushConstantReflection& reflecti… in FindConstant() argument
31 for (size_t i = 0; i < reflections.size(); i++) { in FindConstant()
32 if (reflection.name == reflections[i].name) { in FindConstant()
34 if (reflection.type != reflections[i].type) { in FindConstant()
37 if (reflection.offset != reflections[i].offset) { in FindConstant()
40 if (reflection.size != reflections[i].size) { in FindConstant()
43 if (reflection.arraySize != reflections[i].arraySize) { in FindConstant()
46 if (reflection.arrayStride != reflections[i].arrayStride) { in FindConstant()
49 if (reflection.matrixStride != reflections[i].matrixStride) { in FindConstant()
H A Dspirv_cross_helpers_gles.h37 …BASE_NS::array_view<const PushConstantReflection> reflections, const PushConstantReflection& refle… in RENDER_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dspirv_cross_helpers_gles.cpp27 for (size_t i = 0; i < reflections.size(); i++) { in FindConstant()
28 if (reflection.name == reflections[i].name) { in FindConstant()
30 if (reflection.type != reflections[i].type) { in FindConstant()
33 if (reflection.offset != reflections[i].offset) { in FindConstant()
36 if (reflection.size != reflections[i].size) { in FindConstant()
39 if (reflection.arraySize != reflections[i].arraySize) { in FindConstant()
42 if (reflection.arrayStride != reflections[i].arrayStride) { in FindConstant()
45 if (reflection.matrixStride != reflections[i].matrixStride) { in FindConstant()
190 reflections.reserve(reflections.size() + structType.member_types.size()); in ProcessStruct()
265 const int32_t res = FindConstant(reflections, t); in ProcessStruct()
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H A Dspirv_cross_helpers_gles.h37 std::vector<PushConstantReflection>& reflections, ShaderStageFlags stage);
48 … uint32_t structTypeId, std::vector<PushConstantReflection>& reflections, ShaderStageFlags stage);