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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp1564 const std::filesystem::path relativeInputFilename = in runAllCompilationStages() local
1566 const std::string relativeFilename = relativeInputFilename.string(); in runAllCompilationStages()
1568 …::filesystem::path outputFilename = settings.compiledShaderDestinationPath / relativeInputFilename; in runAllCompilationStages()