Searched refs:relativeInputFilename (Results 1 – 1 of 1) sorted by relevance
1564 const std::filesystem::path relativeInputFilename = in runAllCompilationStages() local1566 const std::string relativeFilename = relativeInputFilename.string(); in runAllCompilationStages()1568 …::filesystem::path outputFilename = settings.compiledShaderDestinationPath / relativeInputFilename; in runAllCompilationStages()