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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp135 const auto reloadedShaders = shaderMgr_.GetReloadedShadersForBackend(); in BeginBackendFrame() local
136 if (!reloadedShaders.empty()) { in BeginBackendFrame()
142 for (const auto& refHandle : reloadedShaders) { in BeginBackendFrame()
158 for (const auto& refHandle : reloadedShaders) { in BeginBackendFrame()