Searched refs:remapArrayIndex (Results 1 – 1 of 1) sorted by relevance
1599 … const uint32_t remapArrayIndex = RenderHandleUtil::GetIndexPart(shallowRemap.shallowClientHandle); in HandlePendingRemappings() local1600 if (validGpuHandle && (remapArrayIndex < static_cast<uint32_t>(gpuHandles.size()))) { in HandlePendingRemappings()1601 gpuHandles[remapArrayIndex] = gpuHandle; in HandlePendingRemappings()