Searched refs:renderButton (Results 1 – 3 of 3) sorted by relevance
59 auto renderButton = GetRenderButton(); in GetButtonType() local60 auto type = renderButton ? renderButton->GetButtonType() : ButtonType::CAPSULE; in GetButtonType()66 auto renderButton = GetRenderButton(); in GetStateEffect() local67 auto stateEffect = renderButton ? renderButton->GetStateEffect() : true; in GetStateEffect()128 auto renderButton = GetRenderButton(); in GetBackgroundColor() local129 if (!renderButton) { in GetBackgroundColor()132 return renderButton->GetBackgroundColor().ColorToString(); in GetBackgroundColor()168 auto renderButton = GetRenderButton(); in GetBorderRadius() local169 if (renderButton) { in GetBorderRadius()170 return Dimension(renderButton->GetRadius()).ToString(); in GetBorderRadius()
55 auto renderButton = weak.Upgrade(); in OnAttachContext()56 if (renderButton) { in OnAttachContext()57 renderButton->MarkNeedLayout(); in OnAttachContext()61 auto renderButton = weak.Upgrade(); in OnAttachContext()62 if (renderButton) { in OnAttachContext()63 renderButton->MarkNeedLayout(); in OnAttachContext()67 auto renderButton = weak.Upgrade(); in OnAttachContext()68 if (renderButton) { in OnAttachContext()69 renderButton->MarkNeedLayout(); in OnAttachContext()73 auto renderButton = weak.Upgrade(); in OnAttachContext()[all …]
652 auto renderButton = weak.Upgrade(); in UpdateDownloadStyles() local653 if (renderButton) { in UpdateDownloadStyles()654 renderButton->SetProgress(progress); in UpdateDownloadStyles()667 auto renderButton = weak.Upgrade(); in UpdateProgressAnimation() local668 if (!renderButton) { in UpdateProgressAnimation()671 renderButton->progressDisplay_ = GreatNotEqual(value, 0.0) ? true : false; in UpdateProgressAnimation()672 renderButton->progressPercent_ = value; in UpdateProgressAnimation()673 renderButton->progressWidth_ = in UpdateProgressAnimation()674 … renderButton->buttonSize_.Width() * renderButton->progressPercent_ / DOWNLOAD_FULL_PERCENT; in UpdateProgressAnimation()676 renderButton->progressDisplay_ = false; in UpdateProgressAnimation()[all …]