Searched refs:renderCommands_ (Results 1 – 2 of 2) sorted by relevance
328 clearAndReserve(renderCommands_); in BeginFrame()385 … return array_view<const RenderCommandWithType>(renderCommands_.data(), renderCommands_.size()); in GetRenderCommands()410 return static_cast<uint32_t>(renderCommands_.size()); in GetRenderCommandCount()514 renderCommands_.push_back({ RenderCommandType::BARRIER_POINT, data }); in AddBarrierPoint()543 renderCommands_.push_back({ RenderCommandType::DRAW, data }); in Draw()573 renderCommands_.push_back({ RenderCommandType::DRAW, data }); in DrawIndexed()666 renderCommands_.push_back({ RenderCommandType::DISPATCH, data }); in Dispatch()729 renderCommands_.push_back({ RenderCommandType::BIND_PIPELINE, data }); in BindPipeline()965 …if ((!renderCommands_.empty()) && (renderCommands_.back().type == RenderCommandType::BARRIER_POINT… in BeginRenderPass()1193 renderCommands_.push_back({ RenderCommandType::NEXT_SUBPASS, data }); in NextSubpass()[all …]
672 BASE_NS::vector<RenderCommandWithType> renderCommands_; variable