Searched refs:renderDisplay_ (Results 1 – 2 of 2) sorted by relevance
50 if (!renderDisplay_) { in Paint()53 renderDisplay_ = AceType::DynamicCast<RenderDisplay>(children.front()); in Paint()56 if (renderDisplay_ && !makeCardTransition_) { in Paint()58 renderDisplay_->UpdateOpacity(DISABLED_OPACITY1); in Paint()60 renderDisplay_->UpdateOpacity(expandOpacity_); in Paint()62 renderDisplay_->UpdateOpacity(DEFAULT_OPACITY1); in Paint()152 if (!renderDisplay_) { in PaintWithFocusEffect()155 renderDisplay_ = AceType::DynamicCast<RenderDisplay>(children.front()); in PaintWithFocusEffect()158 if (renderDisplay_ && !makeCardTransition_) { in PaintWithFocusEffect()160 renderDisplay_->UpdateOpacity(DISABLED_OPACITY1); in PaintWithFocusEffect()[all …]
346 RefPtr<RenderDisplay> renderDisplay_; variable