Searched refs:renderHandleManager (Results 1 – 2 of 2) sorted by relevance
1624 auto renderHandleManager = GetManager<IRenderHandleComponentManager>(ecs); in CreateBuffers() local1625 if (!renderHandleManager) { in CreateBuffers()1632 entities.vertexBuffer = CreateBuffer(em, *renderHandleManager, handles.vertexBuffer); in CreateBuffers()1636 entities.indexBuffer = CreateBuffer(em, *renderHandleManager, handles.indexBuffer); in CreateBuffers()1640 entities.jointBuffer = CreateBuffer(em, *renderHandleManager, handles.jointBuffer); in CreateBuffers()1644 entities.morphBuffer = CreateBuffer(em, *renderHandleManager, handles.morphBuffer); in CreateBuffers()
779 void SetupSubmeshBuffers(const IRenderHandleComponentManager& renderHandleManager, const MeshCompon… in SetupSubmeshBuffers() argument798 vb.bufferHandle = renderHandleManager.GetRenderHandleReference(acc.buffer); in SetupSubmeshBuffers()817 renderHandleManager.GetRenderHandleReference(submesh.indexBuffer.buffer); in SetupSubmeshBuffers()824 renderHandleManager.GetRenderHandleReference(submesh.indirectArgsBuffer.buffer); in SetupSubmeshBuffers()