Searched refs:renderHandleReference_ (Results 1 – 2 of 2) sorted by relevance
49 renderHandleReference_ = shaderMan.GetShaderHandle(uri);57 if (RENDER_NS::RenderHandleUtil::IsValid(renderHandleReference_.GetHandle())) { in GetRenderHandleReference()58 return renderHandleReference_; in GetRenderHandleReference()63 renderHandleReference_ = shaderManager.GetShaderHandle(uri); in GetRenderHandleReference()64 if (!renderHandleReference_) { in GetRenderHandleReference()66 renderHandleReference_ = shaderManager.GetShaderHandle(uri); in GetRenderHandleReference()69 return renderHandleReference_; in GetRenderHandleReference()88 RENDER_NS::RenderHandleReference renderHandleReference_; member in __anon1b42cb570110::ShaderImpl
35 if (RENDER_NS::RenderHandleUtil::IsValid(renderHandleReference_.GetHandle())) { in GetRenderHandleReference()36 return renderHandleReference_; in GetRenderHandleReference()42 renderHandleReference_ = shaderManager.GetGraphicsStateHandle(uri, variant); in GetRenderHandleReference()43 if (!renderHandleReference_) { in GetRenderHandleReference()48 renderHandleReference_ = shaderManager.GetGraphicsStateHandle(uri, variant); in GetRenderHandleReference()51 return renderHandleReference_; in GetRenderHandleReference()114 RENDER_NS::RenderHandleReference renderHandleReference_; member in __anon0984f1520110::GraphicsStateImpl