Searched refs:renderMeshAabbs_ (Results 1 – 2 of 2) sorted by relevance
232 for (const auto& i : renderMeshAabbs_) { in CalculateSceneBounds()291 renderMeshAabbs_.clear(); in GatherSortData()292 renderMeshAabbs_.reserve(renderMeshes); in GatherSortData()309 auto& data = renderMeshAabbs_[renderMeshEntity]; in GatherSortData()424 if (auto pos = renderMeshAabbs_.find(renderMesh); pos != renderMeshAabbs_.cend()) { in GetRenderMeshAabb()432 if (auto pos = renderMeshAabbs_.find(renderMesh); pos != renderMeshAabbs_.cend()) { in GetRenderMeshAabbs()
161 BASE_NS::unordered_map<CORE_NS::Entity, RenderMeshAaabb> renderMeshAabbs_; variable