Searched refs:renderMeshManager (Results 1 – 4 of 4) sorted by relevance
396 auto renderMeshManager = GetManager<IRenderMeshComponentManager>(ecs); in CalculateScalingFactor() local399 if (!renderMeshManager || !meshManager || !transformManager) { in CalculateScalingFactor()405 if (auto renderMeshComponent = renderMeshManager->Read(targetEntity); renderMeshComponent) { in CalculateScalingFactor()408 if (auto renderMeshComponent = renderMeshManager->Read(sourceEntity); renderMeshComponent) { in CalculateScalingFactor()
684 IRenderMeshComponentManager* renderMeshManager = GetManager<IRenderMeshComponentManager>(ecs); in GenerateEntity() local685 CORE_ASSERT(renderMeshManager); in GenerateEntity()687 RenderMeshComponent component = CreateComponent(*renderMeshManager, node->GetEntity()); in GenerateEntity()689 renderMeshManager->Set(node->GetEntity(), component); in GenerateEntity()
551 [renderMeshManager = renderMeshManager_]( in Update()552 const SortData& data) { return renderMeshManager->GetEntity(data.renderMeshId); }); in Update()
1879 … IRenderMeshComponentManager& renderMeshManager = *(GetManager<IRenderMeshComponentManager>(ecs)); in CreateMesh() local1881 renderMeshManager.Create(entity); in CreateMesh()1882 ScopedHandle<RenderMeshComponent> component = renderMeshManager.Write(entity); in CreateMesh()