Searched refs:renderParticleVector_ (Results 1 – 7 of 7) sorted by relevance
56 … deltaTime, renderParticleVector_.renderParticleVector_, renderParticleVector_.imageVector_); in Animate()57 particleSystem_->UpdateParticle(deltaTime, renderParticleVector_.renderParticleVector_); in Animate()61 property->Set(renderParticleVector_); in Animate()64 …articleSystem_ == nullptr || particleSystem_->IsFinish(renderParticleVector_.renderParticleVector_… in Animate()
428 … : renderParticleVector_(std::move(renderParticleVector)), imageVector_(std::move(imageVector)) in RSRenderParticleVector()433 : renderParticleVector_(other.renderParticleVector_), imageVector_(other.imageVector_) in RSRenderParticleVector()439 renderParticleVector_ = other.renderParticleVector_;447 return renderParticleVector_.size(); in GetParticleSize()452 return renderParticleVector_; in GetParticleVector()468 if (this->renderParticleVector_.size() != rhs.renderParticleVector_.size() ||472 if (this->renderParticleVector_.size() == 0 && this->imageVector_.size() == 0) {475 for (size_t i = 0; i < this->renderParticleVector_.size(); i++) {476 equal = equal && (this->renderParticleVector_[i] == rhs.renderParticleVector_[i]) &&477 (*(this->renderParticleVector_[i]) == *(rhs.renderParticleVector_[i]));[all …]
45 return renderParticleVector_; in GetRenderParticle()63 RSRenderParticleVector renderParticleVector_; variable
224 renderNodeTest13.renderContent_->renderProperties_.particles_.renderParticleVector_.clear();233 particles.renderParticleVector_ = renderParticleVector;
285 EXPECT_EQ(properties.particles_.renderParticleVector_.size(), 0);289 particles.renderParticleVector_.push_back(newv);
916 properties.particles_.renderParticleVector_.push_back(newv);918 EXPECT_EQ(properties.particles_.renderParticleVector_.size(), 0);
1271 properties.particles_.renderParticleVector_.push_back(newv);