Searched refs:renderProgress_ (Results 1 – 3 of 3) sorted by relevance
32 if (renderProgress_) { in Paint()34 renderProgress_->SetVisible(true); in Paint()36 renderProgress_->SetVisible(false); in Paint()
110 InitProgress(renderProgress_); in Initialize()521 if (renderProgress_ && rightButtonData_.buttonStatus == StepperButtonStatus::WAITING) { in LayoutProgress()522 renderProgress_->PerformLayout(); in LayoutProgress()525 … defaultPaddingEnd_ + controlMargin_ + controlPadding_ + renderProgress_->GetLayoutSize().Width()); in LayoutProgress()527 … controlMargin_ + (buttonPressedHeight_ + renderProgress_->GetLayoutSize().Height()) / 2); in LayoutProgress()528 renderProgress_->SetPosition(Offset(deltaX, deltaY)); in LayoutProgress()
145 RefPtr<RenderLoadingProgress> renderProgress_; variable