Searched refs:renderSlotData (Results 1 – 1 of 1) sorted by relevance
479 IShaderManager::RenderSlotData renderSlotData[SHADER_DEFAULT_RENDER_SLOT_COUNT] {}; in AddSubmesh() local482 renderSlotData[0u].shader = matData.materialShader.shader; in AddSubmesh()483 renderSlotData[0u].graphicsState = matData.materialShader.graphicsState; in AddSubmesh()486 if ((renderSlotId == INVALID_RENDER_SLOT_ID) && renderSlotData[0].graphicsState) { in AddSubmesh()487 renderSlotId = shaderMgr_.GetRenderSlotId(renderSlotData[0u].graphicsState); in AddSubmesh()489 if ((renderSlotId == INVALID_RENDER_SLOT_ID) && renderSlotData[0].shader) { in AddSubmesh()490 renderSlotId = shaderMgr_.GetRenderSlotId(renderSlotData[0u].shader); in AddSubmesh()496 renderSlotData[renderSlotCount].renderSlotId = renderSlotId; in AddSubmesh()501 renderSlotData[renderSlotCount].shader = matData.depthShader.shader; in AddSubmesh()502 renderSlotData[renderSlotCount].graphicsState = matData.depthShader.graphicsState; in AddSubmesh()[all …]