Home
last modified time | relevance | path

Searched refs:renderSlotInfo (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp246 …const IRenderNodeSceneUtil::RenderSlotInfo& renderSlotInfo, vector<SlotSubmeshIndex>& refSubmeshIn… in GetRenderSlotSubmeshes() argument
262 if (renderSlotInfo.cullType == RenderSlotCullType::VIEW_FRUSTUM_CULL) { in GetRenderSlotSubmeshes()
275 const auto& slotSubmeshIndices = dataStoreMaterial.GetSlotSubmeshIndices(renderSlotInfo.id); in GetRenderSlotSubmeshes()
276 … const auto& slotSubmeshMatData = dataStoreMaterial.GetSlotSubmeshMaterialData(renderSlotInfo.id); in GetRenderSlotSubmeshes()
285 ((renderSlotInfo.cullType != RenderSlotCullType::VIEW_FRUSTUM_CULL) || in GetRenderSlotSubmeshes()
288 …const bool discardedMat = (submeshMatData.renderMaterialFlags & renderSlotInfo.materialDiscardFlag… in GetRenderSlotSubmeshes()
292 if (renderSlotInfo.sortType == RenderSlotSortType::BY_MATERIAL) { in GetRenderSlotSubmeshes()
306 if (renderSlotInfo.sortType == RenderSlotSortType::FRONT_TO_BACK || in GetRenderSlotSubmeshes()
307 renderSlotInfo.sortType == RenderSlotSortType::BY_MATERIAL) { in GetRenderSlotSubmeshes()
309 } else if (renderSlotInfo.sortType == RenderSlotSortType::BACK_TO_FRONT) { in GetRenderSlotSubmeshes()
[all …]
H A Drender_node_scene_util.h58 const IRenderNodeSceneUtil::RenderSlotInfo& renderSlotInfo,
85 …const RenderSlotInfo& renderSlotInfo, BASE_NS::vector<SlotSubmeshIndex>& refSubmeshIndices) overri…
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_node_scene_util.h149 … const RenderSlotInfo& renderSlotInfo, BASE_NS::vector<SlotSubmeshIndex>& refSubmeshIndices) = 0;