Searched refs:renderSlotMask (Results 1 – 1 of 1) sorted by relevance
606 const uint64_t renderSlotMask = 1ULL << uint64_t(renderSlotId); in GetRenderSlotIdFromMasks() local608 if (renderSlotMask & materialRenderSlots_.opaqueMask) { in GetRenderSlotIdFromMasks()610 } else if (renderSlotMask & materialRenderSlots_.translucentMask) { in GetRenderSlotIdFromMasks()612 } else if (renderSlotMask & materialRenderSlots_.depthMask) { in GetRenderSlotIdFromMasks()