Searched refs:renderStatus_ (Results 1 – 11 of 11) sorted by relevance
682 renderStatus_.frontEndIndex = renderFrameTimeData_.frameIndex; in RenderFrameImpl()767 renderStatus_.backEndIndex = renderStatus_.frontEndIndex; in RenderFrameBackendImpl()812 renderStatus_.presentIndex = renderStatus_.backEndIndex; in RenderFramePresentImpl()849 return renderStatus_.frontEndIndex; in RenderFrame()865 renderStatusDeferred_ = renderStatus_.frontEndIndex + 1; in RenderDeferredFrame()869 return renderStatus_.frontEndIndex; in RenderDeferredFrame()948 return renderStatus_.backEndIndex; in RenderFrameBackend()959 return renderStatus_.presentIndex; in RenderFramePresent()964 return renderStatus_; in GetFrameStatus()
150 RenderStatus renderStatus_; variable
46 renderStatus_ = renderStatus; in OnStatusChanged()55 if (pieceComponent_ && renderStatus_ == RenderStatus::FOCUS) { in OnPaintFinish()
45 RenderStatus renderStatus_ = RenderStatus::DEFAULT;
104 if (renderStatus_ != RENDER_STATUS_START) { in RenderFrame()232 renderStatus_ = RENDER_STATUS_START; in Start()267 renderStatus_ = RENDER_STATUS_STOP; in Stop()275 renderStatus_ = RENDER_STATUS_PAUSE; in Pause()
264 renderStatus_ = RENDER_STATUS_PAUSE; in Pause()
413 if (renderStatus_ == RenderStatus::FOCUS) { in OnPaintFinish()427 if (renderStatus_ != renderStatus) { in OnStatusChanged()428 renderStatus_ = renderStatus; in OnStatusChanged()
109 RenderStatus renderStatus_ = RenderStatus::DEFAULT; variable
89 audioRenderInterfaceImpl_->renderStatus_ = RENDER_STATUS_START;105 audioRenderInterfaceImpl_->renderStatus_ = RENDER_STATUS_START;
115 AudioRenderStatus renderStatus_ = RENDER_STATUS_CLOSE; variable
125 AudioRenderStatus renderStatus_ = RENDER_STATUS_CLOSE; variable