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Searched refs:resolutionBuffer_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/custom/
H A Dlume_custom_render.cpp92 if (!resolutionBuffer_.Alloc(resolutionSize)) { in PrepareResolutionInputBuffer()
95 resolutionBuffer_.Update(0.0, 0U); in PrepareResolutionInputBuffer()
96 resolutionBuffer_.Update(0.0, 1U); in PrepareResolutionInputBuffer()
102 resolutionBuffer_ = {}; in DestroyBuffer()
186 const float* buffer = resolutionBuffer_.Map(floatSize); in OnSizeChange()
192 auto bSize = resolutionBuffer_.ByteSize(); in OnSizeChange()
211 resolutionBuffer_.Update(fWidth, 0U); in OnSizeChange()
212 resolutionBuffer_.Update(fHeight, 1U); in OnSizeChange()
/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/custom/
H A Dlume_custom_render.h114 ShaderInputBuffer resolutionBuffer_; variable