Searched refs:resolutionBuffer_ (Results 1 – 2 of 2) sorted by relevance
92 if (!resolutionBuffer_.Alloc(resolutionSize)) { in PrepareResolutionInputBuffer()95 resolutionBuffer_.Update(0.0, 0U); in PrepareResolutionInputBuffer()96 resolutionBuffer_.Update(0.0, 1U); in PrepareResolutionInputBuffer()102 resolutionBuffer_ = {}; in DestroyBuffer()186 const float* buffer = resolutionBuffer_.Map(floatSize); in OnSizeChange()192 auto bSize = resolutionBuffer_.ByteSize(); in OnSizeChange()211 resolutionBuffer_.Update(fWidth, 0U); in OnSizeChange()212 resolutionBuffer_.Update(fHeight, 1U); in OnSizeChange()
114 ShaderInputBuffer resolutionBuffer_; variable