Searched refs:rightHandSide (Results 1 – 1 of 1) sorted by relevance
742 Vec4 rightHandSide; in BASE_BEGIN_NAMESPACE() local743 rightHandSide.x = localMatrix.x.w; in BASE_BEGIN_NAMESPACE()744 rightHandSide.y = localMatrix.y.w; in BASE_BEGIN_NAMESPACE()745 rightHandSide.z = localMatrix.z.w; in BASE_BEGIN_NAMESPACE()746 rightHandSide.w = localMatrix.w.w; in BASE_BEGIN_NAMESPACE()762 perspective = transposedInversePerspectiveMatrix * rightHandSide; in BASE_BEGIN_NAMESPACE()