Searched refs:rngRenderPass_ (Results 1 – 6 of 6) sorted by relevance
129 rngRenderPass_ = renderNodeContextMgr.GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in InitNode()314 … rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in UpdateCurrentScene()317 renderPass_ = rngRenderPass_; in UpdateCurrentScene()
128 RENDER_NS::RenderPass rngRenderPass_; variable
92 rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in InitNode()299 … rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in UpdateCurrentScene()302 renderPass_ = rngRenderPass_; in UpdateCurrentScene()
180 RENDER_NS::RenderPass rngRenderPass_; variable
248 RENDER_NS::RenderPass rngRenderPass_; variable
199 rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in InitNode()594 … rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in UpdateCurrentScene()597 renderPass_ = rngRenderPass_; in UpdateCurrentScene()