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Searched refs:rngRenderPass_ (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.cpp129 rngRenderPass_ = renderNodeContextMgr.GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in InitNode()
314rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in UpdateCurrentScene()
317 renderPass_ = rngRenderPass_; in UpdateCurrentScene()
H A Drender_node_default_env.h128 RENDER_NS::RenderPass rngRenderPass_; variable
H A Drender_node_default_depth_render_slot.cpp92 rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in InitNode()
299rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in UpdateCurrentScene()
302 renderPass_ = rngRenderPass_; in UpdateCurrentScene()
H A Drender_node_default_depth_render_slot.h180 RENDER_NS::RenderPass rngRenderPass_; variable
H A Drender_node_default_material_render_slot.h248 RENDER_NS::RenderPass rngRenderPass_; variable
H A Drender_node_default_material_render_slot.cpp199 rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in InitNode()
594rngRenderPass_ = renderNodeContextMgr_->GetRenderNodeUtil().CreateRenderPass(inputRenderPass_); in UpdateCurrentScene()
597 renderPass_ = rngRenderPass_; in UpdateCurrentScene()