/ohos5.0/docs/zh-cn/application-dev/form/ |
H A D | arkts-ui-widget-page-animation.md | 28 @State rotateAngle: number = 0; 37 this.rotateAngle = (this.rotateAngle === 0 ? 90 : 0); 39 .rotate({ angle: this.rotateAngle })
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/ohos5.0/docs/zh-cn/release-notes/changelogs/OpenHarmony_5.0.0.52/ |
H A D | changelogs-arkui.md | 277 @State rotateAngle: number = 0 289 .rotate({ x: 0, y: 0, z: 1, angle: this.rotateAngle }) 305 this.rotateAngle = 90 319 @State rotateAngle: number = 0 331 .rotate({ x: 0, y: 0, z: 1, angle: this.rotateAngle }) 342 this.rotateAngle = 90
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/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/arkui-ts/ |
H A D | ts-basic-gestures-swipegesture.md | 58 @State rotateAngle: number = 0 65 Text("SwipeGesture angle\n" + this.rotateAngle) 71 .rotate({ angle: this.rotateAngle }) 78 this.rotateAngle = event.angle
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H A D | ts-animatorproperty.md | 26 @State rotateAngle: number = 0; 67 @State rotateAngle: number = 0 94 this.rotateAngle = 90 97 .rotate({ angle: this.rotateAngle })
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H A D | ts-explicit-animation.md | 97 @State rotateAngle: number = 0 132 .rotate({ x: 0, y: 0, z: 1, angle: this.rotateAngle }) 148 this.rotateAngle = 90 154 // this.rotateAngle之前为90,在duration为0的动画中修改属性,可以停止该属性之前的动画,按新设置的属性显示 155 this.rotateAngle = 0
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/ohos5.0/docs/en/application-dev/form/ |
H A D | arkts-ui-widget-page-animation.md | 29 @State rotateAngle: number = 0; 38 this.rotateAngle = (this.rotateAngle === 0 ? 90 : 0); 40 .rotate({ angle: this.rotateAngle })
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/list/ |
H A D | render_list_item_group.cpp | 75 double rotateAngle = 0.0; in GetRotateAngle() local 77 rotateAngle = expand_ ? ROTATE_ANGLE : 0.0; in GetRotateAngle() 79 rotateAngle = expand_ ? 0.0 : ROTATE_ANGLE; in GetRotateAngle() 81 rotateAngle = expand_ ? ROTATE_ROW_REVERSE_ANGLE : ROTATE_ROW_ANGLE; in GetRotateAngle() 85 return rotateAngle; in GetRotateAngle() 140 double rotateAngle = GetRotateAngle(expand_); in AddArrowImage() local 141 arrowImage_->SetRotate(rotateAngle); in AddArrowImage() 530 double rotateAngle = GetRotateAngle(expand_); in InitialImage() local 536 arrowImage_->SetRotate(rotateAngle); in InitialImage() 612 double rotateAngle = expand_ ? angle : ROTATE_ANGLE - angle; in RotateArrow() local [all …]
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/ohos5.0/docs/en/application-dev/reference/apis-arkui/arkui-ts/ |
H A D | ts-basic-gestures-swipegesture.md | 58 @State rotateAngle: number = 0 65 Text("SwipeGesture angle\n" + this.rotateAngle) 71 .rotate({ angle: this.rotateAngle }) 78 this.rotateAngle = event.angle
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H A D | ts-animatorproperty.md | 30 @State rotateAngle: number = 0 57 this.rotateAngle = 90 60 .rotate({ angle: this.rotateAngle })
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H A D | ts-explicit-animation.md | 79 @State rotateAngle: number = 0 112 .rotate({ x: 0, y: 0, z: 1, angle: this.rotateAngle }) 129 this.rotateAngle = 90
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/ohos5.0/foundation/arkui/ui_lite/frameworks/draw/ |
H A D | draw_label.cpp | 182 float rotateAngle; in DrawArcText() local 195 posX, posY, rotateAngle, angle, in DrawArcText() 202 static_cast<int16_t>(rotateAngle), style.textColor_, opaScale, arcTextInfo.startAngle, in DrawArcText() 219 float& rotateAngle, in CalculateAngle() argument 237 … rotateAngle = (orientation == TextOrientation::INSIDE) ? angle : (angle - SEMICIRCLE_IN_DEGREE); in CalculateAngle() 241 rotateAngle += (xorFlag ? -fineTuningAngle : fineTuningAngle); in CalculateAngle() 251 …rotateAngle = xorFlag ? (angle - SEMICIRCLE_IN_DEGREE - fineTuningAngle) : (angle + fineTuningAngl… in CalculateAngle() 289 transMap.Rotate(letterInfo.rotateAngle, Vector2<float>(posX, posY)); in DrawLetterWithRotate()
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H A D | draw_label.h | 44 float& rotateAngle,
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/ohos5.0/docs/zh-cn/application-dev/ui/ |
H A D | arkts-gesture-events-single-gesture.md | 357 @State rotateAngle: number = 0; 364 Text("SwipeGesture angle\n" + this.rotateAngle) 371 .rotate({ angle: this.rotateAngle }) 379 this.rotateAngle = event.angle;
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/clock/ |
H A D | rosen_render_clock.cpp | 86 const RefPtr<RenderImage>& renderHand, double rotateAngle) in LayoutHand() argument 88 renderHand->SetRotate(rotateAngle); in LayoutHand()
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H A D | rosen_render_clock.h | 45 … void LayoutHand(const Offset& offset, const RefPtr<RenderImage>& renderHand, double rotateAngle);
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/ohos5.0/foundation/arkui/ace_engine/interfaces/napi/kits/componentutils/ |
H A D | js_component_utils.cpp | 82 napi_value rotateAngle = nullptr; in JSGetRectangleById() local 133 napi_create_double(env, rectangle.rotate.angle, &rotateAngle); in JSGetRectangleById() 197 napi_set_named_property(env, rotate, "angle", rotateAngle); in JSGetRectangleById()
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/ohos5.0/foundation/arkui/ui_lite/frameworks/common/ |
H A D | typed_text.cpp | 130 float rotateAngle = in GetArcTextRect() local 134 rotateAngle += (xorFlag ? -fineTuningAngle : fineTuningAngle); in GetArcTextRect() 136 transform.Rotate(MATH_ROUND(rotateAngle), Vector2<float>(0, 0)); in GetArcTextRect()
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/ohos5.0/docs/en/application-dev/ui/ |
H A D | arkts-gesture-events-single-gesture.md | 357 @State rotateAngle: number = 0; 364 Text("SwipeGesture angle\n" + this.rotateAngle) 371 .rotate({ angle: this.rotateAngle }) 379 this.rotateAngle = event.angle;
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/ohos5.0/foundation/arkui/ui_lite/interfaces/kits/common/ |
H A D | text.h | 116 rotateAngle = inRotateAngle; in InitData() 132 int16_t rotateAngle; member
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/progress/ |
H A D | progress_modifier.cpp | 1260 float rotateAngle = -ANGLE_90 + startSweepAngle; in PaintRingSweeping() local 1261 canvas.Rotate(rotateAngle, centerPt.GetX(), centerPt.GetY()); in PaintRingSweeping() 1309 float rotateAngle = 0.0f; in PaintTrailing() local 1311 rotateAngle = -ANGLE_360 + head - tail + additionalAngle * FLOAT_TWO_ZERO; in PaintTrailing() 1313 head += (additionalAngle + rotateAngle); in PaintTrailing() 1314 tail += (additionalAngle + rotateAngle); in PaintTrailing() 1345 canvas.Rotate(-ANGLE_90 - rotateAngle - additionalAngle, centerPt.GetX(), centerPt.GetY()); in PaintTrailing()
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/ohos5.0/base/msdp/device_status/services/interaction/drag/src/ |
H A D | drag_drawing.cpp | 1888 float rotateAngle = (rotation == Rosen::Rotation::ROTATION_0) ? ROTATION_0 : in RotateDragWindow() local 1890 FI_HILOGI("rotateAngle:%{public}f, isAnimated:%{public}d", rotateAngle, isAnimated); in RotateDragWindow() 1891 return DoRotateDragWindow(rotateAngle, rsTransaction, isAnimated); in RotateDragWindow()
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/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/ |
H A D | js-apis-arkui-UIContext.md | 218 @State rotateAngle: number = 0 260 .rotate({ x: 0, y: 0, z: 1, angle: this.rotateAngle }) 275 this.rotateAngle = 90 280 // this.rotateAngle之前为90,在duration为0的动画中修改属性,可以停止该属性之前的动画,按新设置的属性显示 281 this.rotateAngle = 0
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/ohos5.0/docs/en/application-dev/reference/apis-arkui/ |
H A D | js-apis-arkui-UIContext.md | 218 @State rotateAngle: number = 0 260 .rotate({ x: 0, y: 0, z: 1, angle: this.rotateAngle }) 275 this.rotateAngle = 90 280 …// The value of this.rotateAngle is 90 before the animation. In an animation with a duration of 0,… 281 this.rotateAngle = 0
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