Searched refs:rotateAngle_ (Results 1 – 14 of 14) sorted by relevance
106 rotateAngle_ = paint.rotateAngle_; in Init()297 if (rotateAngle_ > 0.0f || rotateAngle_ < 0) { in Scale()298 transfrom_.Rotate(-rotateAngle_ * PI / BOXER); in Scale()300 transfrom_.Rotate(rotateAngle_ * PI / BOXER); in Scale()311 rotateAngle_ += angle; in Rotate()318 rotateAngle_ += angle; in Rotate()335 rotateAngle_ = 0; in SetTransform()
83 rotateAngle_ = 0.0; in HandleFocus()182 rotateAngle_ += event.value * PICKER_ROTATION_SENSITIVITY_NORMAL; in RotationTest()183 if (rotateAngle_ > rotateInterval_) { in RotationTest()185 rotateAngle_ = 0.0; in RotationTest()189 if (rotateAngle_ < 0 - rotateInterval_) { in RotationTest()191 rotateAngle_ = 0.0; in RotationTest()
152 double rotateAngle_ = 0.0; variable
90 rotateAngle_ = angle; in SetRotate()144 double rotateAngle_ = 0.0; variable
81 SetRotate(rotateAngle_); in PerformLayout()
104 rotateAngle_ = angle; in SetRotate()150 double rotateAngle_ = 0.0; variable
101 SetRotate(rotateAngle_); in PerformLayout()
84 rotateAngle_(0),716 return rotateAngle_; in GetRotateAngle()776 float rotateAngle_; // Rotation angle in degrees variable
413 rotateAngle_ += angle; in ProcessTouchPadPinchDataEvent()414 MMI_HILOGD("The rotate angle is %{public}f", rotateAngle_); in ProcessTouchPadPinchDataEvent()415 pointerEvent_->SetAxisValue(PointerEvent::AXIS_TYPE_ROTATE, rotateAngle_); in ProcessTouchPadPinchDataEvent()482 rotateAngle_ = 0.0; in GetPinchGestureType()
814 rotateAngle_ = angle; in SetRotateAngle()820 return rotateAngle_; in GetRotateAngle()960 double rotateAngle_ = 0.0; variable
74 double rotateAngle_ = 0.0; variable
155 … renderDataPanel->rotateAngle_ = 360 * (1 - std::cos(M_PI * value / 2.0) + value / 2.0) / 3; in Update()
743 double animateAngle = rotateAngle_; in PaintEffectedLoadingProgress()793 double animateAngle = rotateAngle_ - sweepDegree_; in PaintLoadingProgress()
114 double rotateAngle_ { 0.0 };