Searched refs:rotateAnimationStruct (Results 1 – 1 of 1) sorted by relevance
4234 … ArkUIRotateTransitionType rotateAnimationStruct = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, animationType }; in GetRotateTransition() local4236 CHECK_NULL_RETURN(frameNode, rotateAnimationStruct); in GetRotateTransition()4242 CHECK_NULL_RETURN(oneCenterTransition, rotateAnimationStruct); in GetRotateTransition()4252 CHECK_NULL_RETURN(rotateEffect, rotateAnimationStruct); in GetRotateTransition()4258 rotateAnimationStruct.xRotation = xRotation; in GetRotateTransition()4259 rotateAnimationStruct.yRotation = yRotation; in GetRotateTransition()4260 rotateAnimationStruct.zRotation = zRotation; in GetRotateTransition()4261 rotateAnimationStruct.angle = angle; in GetRotateTransition()4262 rotateAnimationStruct.perspective = perspective; in GetRotateTransition()4263 … ParseAnimationOptionToStruct(rotateEffect->GetAnimationOption(), rotateAnimationStruct.animation); in GetRotateTransition()[all …]