Searched refs:rotationFixed (Results 1 – 2 of 2) sorted by relevance
448 void SetRotationFixed(bool rotationFixed) in SetRotationFixed() argument450 rotationFixed_ = rotationFixed; in SetRotationFixed()
655 bool rotationFixed = layer->GetRotationFixed(); in CreateLayerBufferDrawParam() local657 if (rotationFixed) { in CreateLayerBufferDrawParam()667 int nodeRotation = rotationFixed ? 0 : RSUniRenderUtil::GetRotationFromMatrix(params.matrix); in CreateLayerBufferDrawParam()677 rotationFixed ? static_cast<float>(dstRect.w) : static_cast<float>(boundRect.w), in CreateLayerBufferDrawParam()678 rotationFixed ? static_cast<float>(dstRect.h) : static_cast<float>(boundRect.h) }; in CreateLayerBufferDrawParam()679 if (rotationFixed) { in CreateLayerBufferDrawParam()687 if (rotationFixed) { in CreateLayerBufferDrawParam()