Searched refs:sceneBoardElementIdMap_ (Results 1 – 4 of 4) sorted by relevance
60 sceneBoardElementIdMap_.InsertPair(realWid, window->uiNodeId_); in Init()76 sceneBoardElementIdMap_.Clear(); in DeInit()87 sceneBoardElementIdMap_.Clear(); in WinDeInit()367 if (sceneBoardElementIdMap_.CheckWindowIdPair(windowId)) { in SetActiveWindow()607 sceneBoardElementIdMap_.InsertPair(realWidId, windowInfo->uiNodeId_); in WindowUpdateAdded()640 sceneBoardElementIdMap_.RemovePair(realWidId); in WindowUpdateRemoved()666 sceneBoardElementIdMap_.InsertPair(realWidId, windowInfo->uiNodeId_); in WindowUpdateFocused()713 sceneBoardElementIdMap_.InsertPair(realWidId, windowInfo->uiNodeId_); in WindowUpdateActive()808 sceneBoardElementIdMap_.InsertPair(realWid, window->uiNodeId_); in WindowUpdateAll()1004 auto mapTable = sceneBoardElementIdMap_.GetAllPairs(); in IsInnerWindowRootElement()
1965 …auto mapTable = Singleton<AccessibilityWindowManager>::GetInstance().sceneBoardElementIdMap_.GetAl… in FindInnerWindowId()
92 SceneBoardElementIdMap sceneBoardElementIdMap_ = {}; variable
1724 mgr.sceneBoardElementIdMap_.Clear();1727 mgr.sceneBoardElementIdMap_.InsertPair(windowId, elementId);1730 mgr.sceneBoardElementIdMap_.Clear();