Searched refs:sceneEntity_ (Results 1 – 4 of 4) sorted by relevance
421 sceneManager_->Write(sceneEntity_); in UnloadEnvModel()500 CORE_NS::Entity animationRoot = sceneEntity_; in LoadAndImport()946 sceneEntity_ = rootNode->GetEntity(); in CreateScene()947 sceneManager_->Create(sceneEntity_); in CreateScene()950 sceneManager_->Write(sceneEntity_); in CreateScene()951 sceneComponent->environment = sceneEntity_; in CreateScene()958 auto sceneComponent = sceneManager_->Write(sceneEntity_); in CreateEnvScene()1185 auto scene = nodeSystem.GetNode(sceneEntity_); in CreateGeometry()1262 if (!(sceneManager_ && sceneManager_->Read(sceneEntity_))) { in LoadCustGeometry()1300 DestroyNode(sceneEntity_, *find, *nodeSystem); in LoadCustGeometry()[all …]
209 CORE_NS::Entity sceneEntity_; variable
530 CORE_NS::Entity sceneEntity_; variable
758 sceneEntity_ = {}; in ResetScene()