Searched refs:sceneManager_ (Results 1 – 2 of 2) sorted by relevance
421 sceneManager_->Write(sceneEntity_); in UnloadEnvModel()558 if (transformManager_ && sceneManager_ && in Tick()924 sceneManager_ = CORE_NS::GetManager<CORE3D_NS::IRenderConfigurationComponentManager>(ecs); in LoadSystemGraph()941 if (auto sceneHandle = sceneManager_->Read(sceneEntity_); sceneHandle) { in CreateScene()947 sceneManager_->Create(sceneEntity_); in CreateScene()950 sceneManager_->Write(sceneEntity_); in CreateScene()958 auto sceneComponent = sceneManager_->Write(sceneEntity_); in CreateEnvScene()1045 if (auto sceneHandle = sceneManager_->Read(sceneEntity_); !sceneHandle) { in LoadEnvModel()1262 if (!(sceneManager_ && sceneManager_->Read(sceneEntity_))) { in LoadCustGeometry()
226 CORE3D_NS::IRenderConfigurationComponentManager* sceneManager_; variable