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Searched refs:sceneTimingData (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_structures_common.h332 vec4 sceneTimingData; member
467 dm.sceneDeltaTime = dmgds.sceneTimingData.x; in GetUnpackSceneTiming()
468 dm.tickDeltaTime = dmgds.sceneTimingData.y; in GetUnpackSceneTiming()
469 dm.tickTotalTime = dmgds.sceneTimingData.z; in GetUnpackSceneTiming()
470 dm.frameIndex = floatBitsToUint(dmgds.sceneTimingData.w); in GetUnpackSceneTiming()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.h134 BASE_NS::Math::Vec4 sceneTimingData { 0.0f, 0.0f, 0.0f, 0.0f };
H A Drender_node_default_shadow_render_slot.h139 BASE_NS::Math::Vec4 sceneTimingData { 0.0f, 0.0f, 0.0f, 0.0f };
H A Drender_node_default_shadow_render_slot.cpp647 currentScene_.sceneTimingData = { scene.sceneDeltaTime, scene.deltaTime, scene.totalTime, in UpdateCurrentScene()
667 currentScene_.sceneTimingData, in UpdateGeneralDataUniformBuffers()
H A Drender_node_default_camera_controller.cpp602 currentScene_.sceneTimingData = { scene.sceneDeltaTime, scene.deltaTime, scene.totalTime, in UpdateCurrentScene()
884 currentScene_.sceneTimingData, in UpdateGeneralUniformBuffer()