Searched refs:sceneTimingData (Results 1 – 5 of 5) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_structures_common.h | 332 vec4 sceneTimingData; member 467 dm.sceneDeltaTime = dmgds.sceneTimingData.x; in GetUnpackSceneTiming() 468 dm.tickDeltaTime = dmgds.sceneTimingData.y; in GetUnpackSceneTiming() 469 dm.tickTotalTime = dmgds.sceneTimingData.z; in GetUnpackSceneTiming() 470 dm.frameIndex = floatBitsToUint(dmgds.sceneTimingData.w); in GetUnpackSceneTiming()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_camera_controller.h | 134 BASE_NS::Math::Vec4 sceneTimingData { 0.0f, 0.0f, 0.0f, 0.0f };
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H A D | render_node_default_shadow_render_slot.h | 139 BASE_NS::Math::Vec4 sceneTimingData { 0.0f, 0.0f, 0.0f, 0.0f };
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H A D | render_node_default_shadow_render_slot.cpp | 647 currentScene_.sceneTimingData = { scene.sceneDeltaTime, scene.deltaTime, scene.totalTime, in UpdateCurrentScene() 667 currentScene_.sceneTimingData, in UpdateGeneralDataUniformBuffers()
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H A D | render_node_default_camera_controller.cpp | 602 currentScene_.sceneTimingData = { scene.sceneDeltaTime, scene.deltaTime, scene.totalTime, in UpdateCurrentScene() 884 currentScene_.sceneTimingData, in UpdateGeneralUniformBuffer()
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