Searched refs:sdrNits (Results 1 – 7 of 7) sorted by relevance
175 float sdrNits = rsLuminance.GetSdrDisplayNits(screenId); in SetColorSpaceConverterDisplayParameter() local177 parameter.tmoNits = std::clamp(sdrNits * scaler, sdrNits, displayNits); in SetColorSpaceConverterDisplayParameter()179 parameter.sdrNits = sdrNits; in SetColorSpaceConverterDisplayParameter()181 parameter.currentDisplayNits, parameter.sdrNits); in SetColorSpaceConverterDisplayParameter()
656 parameter.sdrNits = params.sdrNits; in SetColorSpaceConverterDisplayParameter()664 parameter.tmoNits, parameter.currentDisplayNits, paramter.sdrNits); in SetColorSpaceConverterDisplayParameter()
90 float sdrNits = DEFAULT_SCREEN_LIGHT_NITS; member
108 params.sdrNits = layer->GetSdrNit(); in DrawLayers()
279 float sdrNits = rsLuminance.GetSdrDisplayNits(screenId); in UpdateSurfaceNodeNit() local282 float layerNits = std::clamp(sdrNits * scaler, sdrNits, displayNits); in UpdateSurfaceNodeNit()284 surfaceNode.SetSdrNit(sdrNits); in UpdateSurfaceNodeNit()
530 params.sdrNits = renderParams.GetSdrNit(); in CreateBufferDrawParamForRotationFixed()
806 params.sdrNits = surfaceParams.GetSdrNit(); in DealWithSelfDrawingNodeBuffer()