Searched refs:selfOnly (Results 1 – 3 of 3) sorted by relevance
192 …bool selfOnly = (imageComponentSize_.IsValid() && !imageComponentSize_.IsInfinite() && layoutSizeN… in ImageObjReady() local194 MarkNeedLayout(selfOnly); in ImageObjReady()
151 void MarkNeedLayout(bool selfOnly = false, bool forceParent = false);
444 void RenderNode::MarkNeedLayout(bool selfOnly, bool forceParent) in MarkNeedLayout() argument468 if ((IsTakenBoundary() || selfOnly) && !MarkNeedRenderSpecial()) { in MarkNeedLayout()