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Searched refs:set1Horizontal (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp221 …RenderBlur(cmdList, renderPass, viewport, scissor, allDescriptorSets_.set1Horizontal[descriptorSet… in RenderData()
301 allDescriptorSets_.set1Horizontal.resize(descSetCount); in CreateDescriptorSets()
313 allDescriptorSets_.set1Horizontal[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in CreateDescriptorSets()
H A Drender_node_default_shadows_blur.h87 BASE_NS::vector<RENDER_NS::IDescriptorSetBinder::Ptr> set1Horizontal; in CORE3D_BEGIN_NAMESPACE() member