Searched refs:setLoopBtn_ (Results 1 – 4 of 4) sorted by relevance
43 container_->Remove(setLoopBtn_); in TearDown()55 setLoopBtn_ = nullptr; in TearDown()126 SetUpButton(setLoopBtn_, "开启循环 ", UI_TEST_START_LOOP); in UIKitPickerTestBase001()137 if (setLoopBtn_ == nullptr) { in CreatButtons()138 setLoopBtn_ = new UILabelButton(); in CreatButtons()223 if (&view == setLoopBtn_) { in OnClick()
54 UILabelButton* setLoopBtn_ = nullptr; variable
76 setLoopBtn_ = nullptr; in TearDown()206 if (setLoopBtn_ == nullptr) { in SetControlButton()207 setLoopBtn_ = new UILabelButton(); in SetControlButton()279 SetUpButton(setLoopBtn_, "开启loop模式"); in SetUpButtons001()388 } else if (&view == setLoopBtn_) { in OnClick()
59 UILabelButton* setLoopBtn_ = nullptr; variable