Searched refs:shaderBaseYUVDMA_ (Results 1 – 2 of 2) sorted by relevance
52 RenderGeneralProgram *shaderBaseYUVDMA_ = nullptr; variable128 if (shaderBaseYUVDMA_) { in ReleaseShaderBase()129 shaderBaseYUVDMA_->Release(); in ReleaseShaderBase()130 delete shaderBaseYUVDMA_; in ReleaseShaderBase() local131 shaderBaseYUVDMA_ = nullptr; in ReleaseShaderBase()
107 param->shaderBaseYUVDMA_ = new RenderGeneralProgram(param->context_, DEFAULT_YUV_VERTEX_SHADER, in InitDefaultShaderMT()109 param->shaderBaseYUVDMA_->Init(); in InitDefaultShaderMT()